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This was decided based on the voice of the community we respect and take into consideration what they say. “We also decided not to include “assault missions” this time around, so you won’t run around with assault rifles and engage in CQB. The AI tackles problems of reducing the distance to you via laying smoke screens, flanking you etc.
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We wanted to emphasize the distance that divides you and your foes, this is a sniper game after all. The development team has enhanced the AI from the first game and it’s one of the things that will make it more amazing, they claim. The main objective is to snipe the hell out of people and things, and there are many sniper weapons and other things available at your disposal to do the required job. The screenshots they have released shows how good this game actually looks. They are collaborating with Crytek on CryEngine 3 to get the most out of the engine. That doesn’t mean Ghost Warrior 2 is a corridor shooter! We will have open landscapes for you to traverse but this will not be a sandbox type of game.” We’re here to tell a story and to make the players’ brains generate fun – you don’t need a giant open world to do that. Books are linear, movies are linear, 80% of the biggest games on the planet are somehow linear. They want to tell a story and open world isn’t something that is mandatory for that.
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They also mentioned that linearity is not an issue because plenty of movies are linear. They have also made it so that it is a stable experience on all platforms. “We aimed for the stars with Sniper: Ghost Warrior 2 and I think the final product will certainly match and even surpass many of the current GPU killers on the market.” On top of that, the team that works with the engine frequently say they can finally spread their wings to the fullest extent. Many procedures that may have been tricky in the past are now easily implemented. CryENGINE also has great potential in making console games. “The great support that we are receiving from Crytek and the advanced features the engine allows us to use are remarkable. In an interview with GamingBolt, producer Lukasz Janczuk revealed a lot of interesting things about the game. This has allowed them to make one of the most immersive games ever, and making the player part of the world is one of the goals for the team at City Interactive. The game has been confirmed to run on the CryEngine 3, while its predecessor ran on the CryEngine 2.